Minggu, 18 Oktober 2015

PDF Ebook Planewaves, Pseudopotentials, and the LAPW MethodBy David J. Singh, Lars Nordstrom

PDF Ebook Planewaves, Pseudopotentials, and the LAPW MethodBy David J. Singh, Lars Nordstrom

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Planewaves, Pseudopotentials, and the LAPW MethodBy David J. Singh, Lars Nordstrom

Planewaves, Pseudopotentials, and the LAPW MethodBy David J. Singh, Lars Nordstrom


Planewaves, Pseudopotentials, and the LAPW MethodBy David J. Singh, Lars Nordstrom


PDF Ebook Planewaves, Pseudopotentials, and the LAPW MethodBy David J. Singh, Lars Nordstrom

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Planewaves, Pseudopotentials, and the LAPW MethodBy David J. Singh, Lars Nordstrom

The first edition of this book, published in 1994, provided an exposition of the LAPW method and its relationship with other electronic structure approaches, especially Car-Parrinello based planewave methods. Since publication of that book, the LAPW method has been transformed from a specialized method used mostly by researchers running their own home made versions, to a popular, widely used method, where most users run standard codes to investigate ma­ terials of interest to them. This is an exciting development because it opens the door to widespread use of first principles calculations in diverse areas of condensed matter physics and materials science. The positive impact of this on scientific progress is already becoming clear. Also as a result of this trend, the great majority of researchers using the LAPW method are no longer directly in­ volved in the development of LAPW codes. Nonetheless, it remains important to understand how the LAPW method works, what its limitations are, and how its parameters determine the quahty and efficiency of calculations. The scientist with an understanding of how the method works has a clear advantage. This edition is an updated and expanded treatment of the LAPW method, including descriptions of key developments in the LAPW method since 1994, such as p 1/2 local orbitals, the APW-i-LO method, LDA+U calculations and non-collinear magnetism, as well as much of the material from the first edition.

  • Sales Rank: #3001075 in Books
  • Published on: 2005-11-29
  • Original language: English
  • Number of items: 1
  • Dimensions: 9.21" h x .44" w x 6.14" l, .85 pounds
  • Binding: Hardcover
  • 134 pages

From the Back Cover

Planewaves, Pseudopotentials, and the LAPW Method, 2nd Edition, provides a comprehensive description of the LAPW (Linearized Augmented Plane Wave) method and its relationships with other first principles approaches for materials. The book is essential reading for practitioners of the method and for developers of electronic structure methods.

This book is an updated and revised version of the previous volume. New material has been added on topics including the APW+LO method, LDA+U method, non-collinear magnetism and spin-orbit treatments.

David J. Singh, is presently a distinguished research staff member and group leader for theory in the Condensed Matter Sciences Division of Oak Ridge National Laboratory. Lars Nordström is an associate professor in condensed matter theory in the Physics Department of Uppsala University, Sweden.

Planewaves, Pseudopotentials, and the LAPW MethodBy David J. Singh, Lars Nordstrom PDF
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Planewaves, Pseudopotentials, and the LAPW MethodBy David J. Singh, Lars Nordstrom PDF

Planewaves, Pseudopotentials, and the LAPW MethodBy David J. Singh, Lars Nordstrom PDF

Planewaves, Pseudopotentials, and the LAPW MethodBy David J. Singh, Lars Nordstrom PDF
Planewaves, Pseudopotentials, and the LAPW MethodBy David J. Singh, Lars Nordstrom PDF

Jumat, 09 Oktober 2015

Ebook 3D Automotive Modeling: An Insider's Guide to 3D Car Modeling and Design for Games and FilmBy Andrew Gahan

Ebook 3D Automotive Modeling: An Insider's Guide to 3D Car Modeling and Design for Games and FilmBy Andrew Gahan

Be the first to download this e-book now and get all reasons you have to read this 3D Automotive Modeling: An Insider's Guide To 3D Car Modeling And Design For Games And FilmBy Andrew Gahan The publication 3D Automotive Modeling: An Insider's Guide To 3D Car Modeling And Design For Games And FilmBy Andrew Gahan is not only for your obligations or requirement in your life. Publications will certainly consistently be a buddy in every single time you check out. Now, allow the others understand concerning this web page. You could take the advantages and discuss it additionally for your good friends and also people around you. By through this, you can really obtain the meaning of this e-book 3D Automotive Modeling: An Insider's Guide To 3D Car Modeling And Design For Games And FilmBy Andrew Gahan profitably. Just what do you consider our suggestion right here?

3D Automotive Modeling: An Insider's Guide to 3D Car Modeling and Design for Games and FilmBy Andrew Gahan

3D Automotive Modeling: An Insider's Guide to 3D Car Modeling and Design for Games and FilmBy Andrew Gahan


3D Automotive Modeling: An Insider's Guide to 3D Car Modeling and Design for Games and FilmBy Andrew Gahan


Ebook 3D Automotive Modeling: An Insider's Guide to 3D Car Modeling and Design for Games and FilmBy Andrew Gahan

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3D Automotive Modeling: An Insider's Guide to 3D Car Modeling and Design for Games and FilmBy Andrew Gahan

Master techniques from top automotive designers and world-class game developers with this insider's guide to designing and modeling 3D vehicles. With techniques demonstrated in 3ds Max, Maya, XSI, and Photoshop, 3D Automotive Modeling starts with a fantastic series of hot concept designs and continues by offering a full hands-on modeling tutorial for each. Some of the very best designers and modelers from across the globe take you through their processes step-by-step, giving you the tips, tricks, and short-cuts that true professionals use.

3D Automotive Modeling features tutorials from Honda, Toyota, and Mercedes-Benz designers, as well as modelers from Sony Computer Entertainment, Lucas Arts, and Simbin-artists who have worked on some of the biggest games in the industry, including the MotorStorm series.  

You will get:

  • Amazon Sales Rank: #2732443 in Books
  • Published on: 2010-11-11
  • Original language: English
  • Number of items: 1
  • Dimensions: 9.20" h x 1.00" w x 7.50" l, 2.10 pounds
  • Binding: Paperback
  • 472 pages

Review

"With 18 years in the gaming industry, and a key player behind the MotorStorm videogame series, Gahan is more than qualified to give direction - as are the seven guest writers who also feature. But while you're guided by some of the industry's masters, throught the 12 chapters. the reader is very much the one in the driving seat so be prepared for some hard work!"--3D Artists Magazine

"Master techniques from top automotive designers and world-class game developers with this insider's guide to designing and modeling 3D vehicles. With techniques demonstrated in 3ds Max, Maya, XSI, and Photoshop, 3D Automotive Modeling starts with a fantastic series of hot concept designs and continues by offering a full hands-on modeling tutorial for each. Some of the very best designers and modelers from across the globe take you through their processes step-by-step, giving you the tips, tricks, and short-cuts that true professionals use. 3D Automotive Modeling features tutorials from Honda, Toyota, and Mercedes-Benz designers, as well as modelers from Sony Computer Entertainment, Lucas Arts, and Simbin-artists who have worked on some of the biggest games in the industry, including the MotorStorm series."--CarBodyDesign.com

About the Author Andrew Gahan is a leading industry expert in next generation consoles and digital gaming. His roles have included Senior Artist, Lead Artist, Art Manager, Art Director, Art Outsource Manager, and Producer. Andrew is an expert in all gaming tools for commercial game development, including: 3ds Max, Maya, Photoshop, XSI, Gen Head, Z Brush, Mud Box, and Poly-boost (as well as other 3ds max plug-ins). During this time Andrew has worked on 14 standalone published games as well as sequential spin-off products; as well as developing a number of military training systems for the Warrior - Armoured Fighting Vehicle, Harrier and Tornado aircraft. In the last decade Andrew has been involved in recruitment and development of artists, including theoretical and practical training. Andrew has been a freelance consultant helping companies to develop and improve tools and applications that are used by artists in the digital gaming industry. Andrew is currently a visiting speaker and advisor at Liverpool John Moore University for the MA digital games course; and is an external advisor at the University of Bolton, supporting the development of their forthcoming 3D related courses. Andrew has judged the Independent Games Festival for the past 2 years. He has been a visiting speaker at Liverpool John Moore University since 2005, and will also be a speaker at the University of Bolton for the forthcoming 3D Games Modeling course. Andrew Gahan has given numerous media interviews, of which a recent selection is given below: 15 December 2007. Interview with Gamasutra magazine Media consumption: MotorStorm's Andy Gahan. Television interview for 1-up.com with Pete Smith (Executive External Producer, SCEE (Sony)) in San Francisco, during GDC (Game Developer Conference) in the Sony Store for the launch of MotorStorm. Television interview for GamerTV with Pete Smith (Executive External Producer, SCEE (Sony)) in San Francisco, during GDC (Game Developer Conference)

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3D Automotive Modeling: An Insider's Guide to 3D Car Modeling and Design for Games and FilmBy Andrew Gahan PDF

3D Automotive Modeling: An Insider's Guide to 3D Car Modeling and Design for Games and FilmBy Andrew Gahan PDF
3D Automotive Modeling: An Insider's Guide to 3D Car Modeling and Design for Games and FilmBy Andrew Gahan PDF